Of course, the real standout winner here is the performance-per-dollar that you get from the PS5. Even with the reduction in detail and the tradeoffs that have to be made with the 5600 XT and the RTX 2070, the amount of visual detail is still incredibly pleasing. One takeaway here, one reminiscent of when Death Stranding first hit PC, was just how well the game is optimised across the board. It just so happens that every solution has its strengths and weaknesses, all of which are really neatly covered by NX Gamer below. It’s just a solution, just like checkerboard rendering is a solution for consoles to generate a 4K-like image. Of course, that doesn’t mean DLSS is worse. Nvidia’s AI-upscaling helps fix that - but when you’re moving around, it introduces some uglier ghosting on background details that you don’t get at a native 4K resolution, on the PS5, or even on AMD cards. In Death Stranding, the PC version of the game introduces some bizarre frame blending that causes close-up detail to look blurry and rather ugly. It’s also a really good analysis of what DLSS does and doesn’t do. The idea is to analyse what the PS5 is properly capable of with what it has, as opposed to just doing a comparison of the image quality and performance analysis of the PS5 against PCs with vastly more powerful graphics cards that have the room to use way more power than what the PS5 can support. It’s become more valuable to draw this kind of comparison with the ongoing chip shortage, as it better illustrates what you get from the $749 PS5 (or Xbox Series X) compared to comparable hardware. That’s interesting given the whole idea of AI upscaling is to improve performance while losing as little detail as possible.īut when you compare the PS5’s quality against hardware that’s much more on par with the actual console, the results are pretty staggering. There’s been points where Nvidia’s deep learning super sampling has been touted as producing better quality images than when the game runs at a native 4K resolution. One of Death Stranding‘s best attributes on PC, for instance, has been how well the game performs when upscaled via machine learning algorithms. But now that Death Stranding: Director’s Cut is out, we’ve got one of the rare instances where we can compare how a last-gen title gets upgraded for the more powerful PS5 and PC platforms, providing an interesting data point on where the PS5 actually sits against modern hardware. The benefit of a new generation of hardware like the PS5 and Xbox Series X is that it provides useful points of comparison, like we’ve got with Death Stranding.ĭeath Stranding was already a great showcase for the PS4 Pro and when it made the jump, 4K gaming on PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |