![]() Most of the build went Ok but im getting error Note: I am running it on Windows 8 and have installed cygwin. ![]() I am trying to follow what is written in the errors but don’t know how to fix what is asking. – Configuring incomplete, errors occurred! Preferred POSIX equivalent is: /cygdrive/d/M圜ompa/TestD/PreLoad.cmakeĬYGWIN environment variable option “nodosfilewarning” turns off this warning.Ĭonsult the user’s guide for more details about POSIX paths: MS-DOS style path detected: D:/M圜ompa/TestD/PreLoad.cmake You probably need to select a different build tool. Thanks for your the step 3, where is asks for ‘Run CMake’ here are my errors as coming after running it:ĬMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.ĬMake Error: Could not find cmake module file:/cygdrive/d/M圜ompa/TestD-build/CMakeFiles/2.8.11.2/CMakeCXXCompiler.cmakeĬMake Error: Could not find cmake module file:/cygdrive/d/M圜ompa/TestD-build/CMakeFiles/2.8.11.2/CMakeCCompiler.cmakeĬMake Error: CMake was unable to find a build program corresponding to “Ninja”. On the next window you need to just push “Run CMake” button Step 4Īt this point you already have opened cocos2d project into Qt IDE. Step 2įind CMakeLists.txt file of your project. Open it and follow: “File” -> “Open File or Project”. Open cocos project into Qt CreatorĪssuming that you have already installed IDE. Just download appropriate package for you system from official site. There is nothing special you should know about IDE installation process. Qt Creator is a cross-platform (Windows, Linux, OS X) open source IDE currently maintained by Digia for Qt SDK. Here I will describe how easy it becomes now to open a cocos2d project into Qt Creator IDE. Besides that it also has some implicit opportunities. Usage of CMake as a build system for a cocos makes the build process more universal and clear.
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